Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spike Jester

BR · Creature — Goblin Warrior

Haste 3/1

Similar cards

Color identity:
NameManaTypeText
Rakdos Headliner BRCreature — Devil Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/3
Mardu Hateblade WCreature — Human Warrior {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Crashing Drawbridge 2Artifact Creature — Wall Defender {T}: Creatures you control gain haste until end of turn. 0/4
Rekindling Phoenix 2RRCreature — Phoenix Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." 4/3
Yavimaya Ants 2GGCreature — Insect Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/1
Armored Skaab 2UCreature — Zombie Warrior When Armored Skaab enters the battlefield, mill four cards. 1/4
Nadier, Agent of the Duskenel 5BLegendary Creature — Elf Warrior Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3
Intimidator Initiate RCreature — Goblin Shaman Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1
Hooded Brawler 2GCreature — Naga Warrior You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) 3/2
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