Card Codex

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17 May 2024: Card library updated.

Spike Soldier

2GG · Creature — Spike Soldier

Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0

Similar cards

Color identity:
NameManaTypeText
Golgari Grave-Troll 4GCreature — Troll Skeleton Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.) 0/0
Mindless Automaton 4Artifact Creature — Construct Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0
Hexavus 6Artifact Creature — Construct Flying Hexavus enters the battlefield with six +1/+1 counters on it. {1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. {1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. 0/0
Molten Hydra 1RCreature — Hydra {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way. 1/1
Invigorating Hot Spring 1RGEnchantment Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Spike Cannibal 1BBCreature — Spike Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. 0/0
Ruins Recluse 1GCreature — Spider Reach, deathtouch {3}{G}: Put a +1/+1 counter on Ruins Recluse. 1/1
Cryptic Trilobite XXCreature — Trilobite Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite. 0/0
Clockwork Vorrac 5Artifact Creature — Boar Beast Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. 0/0
Junk Golem 4Artifact Creature — Golem Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem. 0/0
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