M:tG card similarity search
1 · Artifact
Flash {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Name | Mana | Type | Text |
---|---|---|---|
Static Discharge | 1R | Sorcery | Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1. |
Crackling Club | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature. |
Spear Spewer | R | Creature — Goblin Warrior | Defender {T}: Spear Spewer deals 1 damage to each player. 0/2 |
Storm Spirit | 3GWU | Creature — Elemental Spirit | Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3 |
Bloodpyre Elemental | 4R | Creature — Elemental | Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery. 4/1 |
Archangel of Wrath | 2WW | Creature — Angel | Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target. When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target. 3/4 |
Lazier Goblin | R | Creature — Goblin | Motivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When Lazier Goblin enters the battlefield, it deals 2 damage to any target. 2/1 |
Unholy Heat | R | Instant | Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
Rakdos Ickspitter | 1BR | Creature — Thrull | {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. 1/1 |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |