M:tG card similarity search
3R · Creature — Human Rogue
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) 5/2
Name | Mana | Type | Text |
---|---|---|---|
Ulvenwald Tracker | G | Creature — Human Shaman | {1}{G}, {T}: Target creature you control fights another target creature. 1/1 |
Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Hekma Sentinels | 2U | Creature — Human Cleric | Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3 |
Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |
Folk of An-Havva | G | Creature — Human | Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |
Infantry Veteran | W | Creature — Human Soldier | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
Balloon Peddler | 2U | Creature — Human Spellshaper | {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 |
Oakshade Stalker | 2G | Creature — Human Ranger Werewolf | You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
Champion of the Flame | 1R | Creature — Human Warrior | Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. 1/1 |
Stone Catapult | 4B | Creature — Human Soldier | {T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. 1/2 |