Card Codex

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17 May 2024: Card library updated.

Spikewheel Acrobat

3R · Creature — Human Rogue

Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) 5/2

Similar cards

Color identity:
NameManaTypeText
White Glove Gourmand 2WBCreature — Human Noble When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token. 2/2
Yellow Scarves Cavalry 1RCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1
Yellow Scarves General 3RCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. 2/2
Volt-Charged Berserker Creature — Human Berserker Volt-Charged Berserker can't block. 4/3
Riders of Rohan 3RWCreature — Human Knight When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/4
Soldier of Fortune RCreature — Human Mercenary {R}, {T}: Target player shuffles their library. 1/1
Blessed Orator 3WCreature — Human Cleric Other creatures you control get +0/+1. 1/4
Auriok Transfixer WCreature — Human Scout {W}, {T}: Tap target artifact. 1/1
Palace Guard 2WCreature — Human Soldier Palace Guard can block any number of creatures. 1/4
Auriok Windwalker 3WCreature — Human Wizard Flying {T}: Attach target Equipment you control to target creature you control. 2/3
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