Card Codex

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17 May 2024: Card library updated.

Spinal Centipede

2B · Creature — Insect

When Spinal Centipede dies, put a +1/+1 counter on target creature you control. 3/2

Similar cards

Color identity:
NameManaTypeText
Verdant Automaton 2Artifact Creature — Construct {3}{G}: Put a +1/+1 counter on Verdant Automaton. 1/2
Conclave Mentor GWCreature — Centaur Cleric If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. 2/2
Energizer 4Artifact Creature — Juggernaut {2}, {T}: Put a +1/+1 counter on Energizer. 2/2
Sylvan Smite 1GInstant Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.
Vampiric Sliver 3BCreature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3
Longshot Squad 3GCreature — Dog Archer Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) 3/3
Spike Tiller 3GGCreature — Spike Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0
A-Hagra Constrictor 1BCreature — Snake Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) 0/0
Dwarven Weaponsmith 1RCreature — Dwarf Artificer {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep. 1/1
Ent's Fury 1GSorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
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