M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Daretti, Ingenious Iconoclast | 1BR | Legendary Planeswalker — Daretti | [+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. Loyalty 3 |
Sigiled Behemoth | 4GW | Creature — Beast | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 5/4 |
Yavimaya Hollow | Legendary Land | {T}: Add {C}. {G}, {T}: Regenerate target creature. | |
Lavaball Trap | 6RR | Instant — Trap | If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. |
Ragnar | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Regenerate target creature. 2/2 |
Battering Ram | 2 | Artifact Creature — Construct | At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1 |
Furnace Brood | 3R | Creature — Elemental | {R}: Target creature can't be regenerated this turn. 3/3 |
Carnassid | 4GG | Creature — Beast | Trample {1}{G}: Regenerate Carnassid. 5/4 |
Down for Repairs | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) |
Exterminatus | 5WB | Sorcery | Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents. |