M:tG card similarity search
U · Creature — Drake
Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Court of Garenbrig | 1GG | Enchantment | When Court of Garenbrig enters the battlefield, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. |
Cloud Manta | 3U | Creature — Fish | Flying 3/2 |
Mesa Pegasus | 1W | Creature — Pegasus | Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
Thermal Navigator | 3 | Artifact Creature — Construct | Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |
Amy's Home | Plane — Earth | When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) | |
Spellbook Vendor | 1W | Creature — Human Peasant | Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2 |
Tremble | 1R | Sorcery | Each player sacrifices a land. |
Yawning Fissure | 4R | Sorcery | Each opponent sacrifices a land. |
Street Wraith | 3BB | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4 |
Junktown | Land | {T}: Add {C}. {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") |