M:tG card similarity search
2R · Creature — Minotaur Berserker
As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
Sigardian Paladin | 2GW | Creature — Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/4 |
Ivory Mask | 2WW | Enchantment | You have shroud. (You can't be the target of spells or abilities.) |
Palladia-Mors, the Ruiner | 3RGW | Legendary Creature — Elder Dragon | Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. 6/6 |
Bull-Rush Bruiser | 3R | Creature — Minotaur Warrior | Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3 |
Unscythe, Killer of Kings | UBBR | Legendary Artifact — Equipment | Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip {2} |
Chapel Shieldgeist | Creature — Spirit Cleric | Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1 | |
Pelt Collector | G | Creature — Elf Warrior | Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1 |
Trade Secrets | 1UU | Sorcery | Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. |
Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |