Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spineless Thug

1B · Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block. 2/2

Similar cards

Color identity:
NameManaTypeText
Penumbra Spider 2GGCreature — Spider Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. 2/4
Penumbra Kavu 4GCreature — Kavu When Penumbra Kavu dies, create a 3/3 black Kavu creature token. 3/3
Winter Orb 2Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
The Phasing of Zhalfir 2UUEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Calming Licid 2WCreature — Licid {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2
Corrosive Mentor 2BCreature — Elemental Rogue Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3
Static Orb 3Artifact As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Open the Graves 3BBEnchantment Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Venomous Brutalizer 2GGCreature — Phyrexian Knight Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Page 243