M:tG card similarity search
4G · Creature — Human Knight
Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Spirit of Malevolence | 1B | Creature — Spirit | When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1 |
Tatyova, Benthic Druid | 3GU | Legendary Creature — Merfolk Druid | Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. 3/3 |
Sandcrafter Mage | 2W | Creature — Human Wizard | When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/2 |
Last Caress | 2B | Sorcery | Target player loses 1 life and you gain 1 life. Draw a card. |
God-Pharaoh's Faithful | W | Creature — Human Wizard | Whenever you cast a blue, black, or red spell, you gain 1 life. 0/4 |
Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |
Celestial Force | 5WWW | Creature — Elemental | At the beginning of each upkeep, you gain 3 life. 7/7 |
Naga Oracle | 3U | Creature — Naga Cleric | When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/4 |
Grave Robbers | 1BB | Creature — Human Rogue | {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1 |