M:tG card similarity search
4G · Creature — Human Knight
Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Overcooked | 2R | Enchantment | Players can't gain life. Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered the battlefield under your control this turn, instead conjure a card named Food Fight onto the battlefield. |
| Daru Mender | W | Creature — Human Cleric | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. 1/1 |
| Trapeze Artist | W | Creature — Human Performer | Flying Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. 2/1 |
| Consul's Shieldguard | 3W | Creature — Dwarf Soldier | When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. 3/4 |
| The Fugitive Doctor | 3RG | Legendary Creature — Time Lord Doctor | When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 4/4 |
| Glacial Fortress | Land | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. | |
| Temp of the Damned | 2B | Creature — Zombie | As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. 3/3 |
| Witch of the Moors | 3BB | Creature — Human Warlock | Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. 4/4 |
| Skittering Cicada | 3 | Creature — Insect | Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. 2/2 |
| Fire Dragon | 6RRR | Creature — Dragon | Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control. 6/6 |