Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spinnerette, Arachnobat

3BG · Legendary Creature — Spider Performer

Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. 2/4

Similar cards

Color identity:
NameManaTypeText
Cloister Gargoyle 2WArtifact Creature — Gargoyle When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4
A-Cloister Gargoyle 1WArtifact Creature — Gargoyle When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3
Auriok Sunchaser 1WCreature — Human Soldier Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. 1/1
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Poet's Quill 1BArtifact — Equipment When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
Soul Swindler 4BCreature — Demon Employee As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3
Drownyard Behemoth 9Creature — Eldrazi Crab Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. 5/7
Champion's Helm 3Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Blood-Cursed Knight 1WBCreature — Vampire Knight As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 3/2
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