Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spinning Wheel

3 · Artifact

{T}: Add one mana of any color. {5}, {T}: Tap target creature.

Similar cards

Color identity:
NameManaTypeText
King Narfi's Betrayal 1UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
Wojek Embermage 3RCreature — Human Wizard Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. 1/2
Faith's Shield WInstant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Razor Barrier 1WInstant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Root Greevil 3GCreature — Beast {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3
Desperate Ritual 1RInstant — Arcane Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Prismatic Dragon 2WWSummon Dragon Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3
Sap Sucker Artifact — Contraption Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Nebelgast Beguiler 4WCreature — Spirit {W}, {T}: Tap target creature. 2/5
Dungeon Descent Land Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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