M:tG card similarity search
3R · Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
Name | Mana | Type | Text |
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Creature Bond | 1U | Enchantment — Aura | Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. |
Sage of Ancient Lore | 4G | Creature — Human Shaman Werewolf | Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. */* |
Intruder's Inquisition | BR | Sorcery | Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand. |
Nightmare | 5B | Creature — Nightmare Horse | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
Showstopping Surprise | 3RR | Instant | Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. |
Airdrop Condor | 4R | Creature — Bird | Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target. 2/2 |
Barrage Tyrant | 4R | Creature — Eldrazi | Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target. 5/3 |
Guilty Conscience | W | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. |
Disciple of Phenax | 2BB | Creature — Human Cleric | When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 1/3 |
Static Discharge | 1R | Sorcery | Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1. |