M:tG card similarity search
6 · Artifact Creature — Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying 2/4
Name | Mana | Type | Text |
---|---|---|---|
Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
Merrow Wavebreakers | 4U | Creature — Merfolk Soldier | {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3 |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Gargoyle Sentinel | 3 | Artifact Creature — Gargoyle | Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3 |
Kor Sky Climber | 2W | Creature — Kor Soldier Ally | {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2 |
Ethereal Whiskergill | 3U | Creature — Elemental | Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3 |
Tidal Surge | 1U | Sorcery | Tap up to three target creatures without flying. |
Muse Drake | 3U | Creature — Drake | Flying When Muse Drake enters the battlefield, draw a card. 1/3 |
Leering Onlooker | 1B | Creature — Vampire | Flying {2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. 1/3 |
Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |