M:tG card similarity search
2B · Creature — Insect
Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Bower Passage | 1G | Enchantment | Creatures with flying can't block creatures you control. |
| Sunrise Sovereign | 5R | Creature — Giant Warrior | Other Giant creatures you control get +2/+2 and have trample. 5/5 |
| Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |
| Migloz, Maze Crusher | 1RG | Legendary Creature — Phyrexian Beast | Migloz, Maze Crusher enters the battlefield with five oil counters on it. {1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. {2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn. {3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. 4/4 |
| Elvish Berserker | G | Creature — Elf Berserker | Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 1/1 |
| Wing Commando | 2U | Creature — Human Soldier | Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 |
| Childhood Horror | 3B | Creature — Horror | Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2 |
| Mishra's Foundry | Land | {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. | |
| Aetherstorm Roc | 2WW | Creature — Bird | Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. 3/3 |
| Selfless Spirit | 1W | Creature — Spirit Cleric | Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1 |