Card Codex

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17 May 2024: Card library updated.

Spire Patrol

2WU · Creature — Human Soldier

Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2

Similar cards

Color identity:
NameManaTypeText
Root Maze GEnchantment Artifacts and lands enter the battlefield tapped.
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Slithery Stalker 1BBCreature — Nightmare Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1
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Desecration Demon 2BBCreature — Demon Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. 6/6
Coast Watcher 1UCreature — Bird Soldier Flying, protection from green 1/1
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Skyscanner 3Artifact Creature — Thopter Flying When Skyscanner enters the battlefield, draw a card. 1/1
Keen-Eared Sentry 1WCreature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1
Teferi, Hero of Dominaria 3WULegendary Planeswalker — Teferi [+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." Loyalty 4
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