Card Codex

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17 May 2024: Card library updated.

Spire Patrol

2WU · Creature — Human Soldier

Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2

Similar cards

Color identity:
NameManaTypeText
Radiant, Serra Archangel 6WLegendary Creature — Angel Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4
Nature's Chosen GEnchantment — Aura Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Harmony of Nature 2GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Marshaling the Troops 1GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Daring Thunder-Thief 3UCreature — Turtle Rogue Flash Daring Thunder-Thief enters the battlefield tapped. 4/4
Burst of Strength GInstant Put a +1/+1 counter on target creature and untap it.
Break Open 1RInstant Turn target face-down creature an opponent controls face up.
Asphyxiate 1BBSorcery Destroy target untapped creature.
Undersea Invader 4UUCreature — Giant Rogue Flash Undersea Invader enters the battlefield tapped. 5/6
Somnomancer 1W/UCreature — Kithkin Wizard When Somnomancer enters the battlefield, you may tap target creature. 2/1
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