M:tG card similarity search
G · Creature — Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Aqueous Form | U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Felhide Brawler | 1B | Creature — Minotaur | Felhide Brawler can't block unless you control another Minotaur. 2/2 |
Shield Mare | 1WW | Creature — Horse | Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3 |
Goblin Brawler | 2R | Creature — Goblin Warrior | First strike Goblin Brawler can't be equipped. 2/2 |
Harvesttide Sentry | 1G | Creature — Human Warrior | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1 |
Fatal Mutation | B | Enchantment — Aura | Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated. |
Howlpack Wolf | 2R | Creature — Wolf | Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3 |
Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |
Trusty Companion | 1W | Creature — Hyena | Vigilance Trusty Companion can't attack alone. 3/2 |
Befoul | 2BB | Sorcery | Destroy target land or nonblack creature. It can't be regenerated. |