Card Codex

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17 May 2024: Card library updated.

Spirit Away

5UU · Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Similar cards

Color identity:
NameManaTypeText
Amorphous Axe 2Artifact — Equipment Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Runed Stalactite 1Artifact — Equipment Equipped creature gets +1/+1 and is every creature type. Equip {2}
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Malfunction 3UEnchantment — Aura Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
Unlikely Alliance 1WEnchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Traveler's Cloak 2UEnchantment — Aura Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Celestial Ancient 3WWCreature — Elemental Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3
Field of Reality 2UEnchantment — Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand.
Treacherous Link 1BEnchantment — Aura Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
Replenish 3WSorcery Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
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