Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spirit Away

5UU · Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Similar cards

Color identity:
NameManaTypeText
Soul-Strike Technique 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Air Bladder UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Clout of the Dominus U/REnchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
Briar Shield GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Aerial Modification 4WEnchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
Regeneration 1GEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Hope Against Hope 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Cradle of Safety 1UEnchantment — Aura Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Starlit Mantle 1UEnchantment — Aura Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Patriarch's Desire 3BEnchantment — Aura Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Page 18