Card Codex

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17 May 2024: Card library updated.

Spirit Summoning

1R/WR/W · Sorcery — Lesson

Create a 3/2 red and white Spirit creature token.

Similar cards

Color identity:
NameManaTypeText
Valkyrie's Sword 1WArtifact — Equipment When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip {3}
Defenestrated Phantom 4WWCreature — Spirit Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/3
Dawn of Hope 1WEnchantment Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Bat Whisperer 3BCreature — Vampire When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2
Box of Free-Range Goblins 4RRSorcery Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Kin-Tree Invocation BGSorcery Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
Riftmarked Knight 1WWCreature — Human Rebel Knight Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste. 2/2
Chapel Geist 1WWCreature — Spirit Flying 2/3
Dancing Scimitar 4Artifact Creature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) 1/5
Geist of the Moors 1WWCreature — Spirit Flying 3/1
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