M:tG card similarity search
2W · Creature — Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1
Name | Mana | Type | Text |
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Kelsinko Ranger | W | Creature — Human Ranger | {1}{W}: Target green creature gains first strike until end of turn. 1/1 |
Pools of Becoming | Plane — Bolas's Meditation Realm | At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. | |
Jermane, Pride of the Circus | GG | Legendary Creature — Cat Performer | {G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. 2/3 |
March from Velis Vel | 2U | Sorcery | Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Polymorph | 3U | Sorcery | Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. |
Blighted Shaman | 1B | Creature — Human Cleric Shaman | {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1/1 |
Frostwind Invoker | 4U | Creature — Merfolk Wizard | Flying {8}: Creatures you control gain flying until end of turn. 3/3 |
Storm-Charged Slasher | Creature — Werewolf | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Thunder Brute | 4RR | Creature — Cyclops | Trample Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. 5/5 |
Cerulean Wisps | U | Instant | Target creature becomes blue until end of turn. Untap that creature. Draw a card. |