Card Codex

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17 May 2024: Card library updated.

Spirit en-Kor

3W · Creature — Kor Spirit

Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2

Similar cards

Color identity:
NameManaTypeText
Vines of Vastwood GInstant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Viscid Lemures 4BCreature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3
Nomad Mythmaker 2WCreature — Human Nomad Cleric {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 2/2
Stalwart Aven 2WCreature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 1/3
Saint Traft and Rem Karolus URWLegendary Creature — Spirit Human Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. 3/4
Silent-Chant Zubera 1WCreature — Zubera Spirit When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. 1/2
Chishiro, the Shattered Blade 2RGLegendary Creature — Snake Samurai Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) 4/4
Merry Bards 2RCreature — Human Bard When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 3/2
Arrows of Justice 2R/WInstant Arrows of Justice deals 4 damage to target attacking or blocking creature.
Cosmium Blast 1WInstant Cosmium Blast deals 4 damage to target attacking or blocking creature.
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