M:tG card similarity search
2W · Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Name | Mana | Type | Text |
---|---|---|---|
Awakener Druid | 2G | Creature — Human Druid | When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. 1/1 |
Dissipation Field | 2UU | Enchantment | Whenever a permanent deals damage to you, return it to its owner's hand. |
Sunglasses of Urza | 3 | Artifact | You may spend white mana as though it were red mana. |
Thoughtlace | U | Instant | Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) |
Saskia the Unyielding | BRGW | Legendary Creature — Human Soldier | Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. 3/4 |
Karoo Meerkat | 1G | Creature — Mongoose | Protection from blue 2/1 |
Knight of New Alara | 2GW | Creature — Human Knight | Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2 |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |
Fresh-Faced Recruit | 1R/W | Creature — Human Soldier | As long as it's your turn, Fresh-Faced Recruit has first strike. 2/1 |
Thrun, the Last Troll | 2GG | Legendary Creature — Troll Shaman | This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll. 4/4 |