Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spirit of Resistance

2W · Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Similar cards

Color identity:
NameManaTypeText
Malicious Malfunction 1BBSorcery All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Sanctum Prelate 1WWCreature — Human Cleric As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Unified Front 3WSorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Harabaz Druid 1GCreature — Human Druid Ally {T}: Add X mana of any one color, where X is the number of Allies you control. 0/1
Metathran Transport 1UUCreature — Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Serum Snare 1UInstant Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Breathstealer's Crypt 2UBEnchantment If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
Tidal Force 5UUUCreature — Elemental At the beginning of each upkeep, you may tap or untap target permanent. 7/7
Agent of Horizons 2GCreature — Human Rogue {2}{U}: Agent of Horizons can't be blocked this turn. 3/2
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