Card Codex

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17 May 2024: Card library updated.

Spirit of Resistance

2W · Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Similar cards

Color identity:
NameManaTypeText
Crafty Pathmage 2UCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Pathmaker Initiate 1RCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 2/1
Llanowar Knight GWCreature — Elf Knight Protection from black 2/2
Upriser Renegade 1RCreature — Human Samurai Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) 1/3
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Nissa's Defeat 2GSorcery Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
Orcish Artillery 1RRCreature — Orc Warrior {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. 1/3
Orcish Cannoneers 1RRCreature — Orc Warrior {T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you. 1/3
Hedgewitch's Mask WArtifact — Equipment Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Centaur Chieftain 3GCreature — Centaur Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3
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