Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spirit of the Hearth

4WW · Creature — Cat Spirit

Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) 4/5

Similar cards

Color identity:
NameManaTypeText
Unforgiving One 2BCreature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) 2/3
Harrier Griffin 5WCreature — Griffin Flying At the beginning of your upkeep, tap target creature. 3/3
Miner's Guidewing WCreature — Bird Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1
Deathpact Angel 3WBBCreature — Angel Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." 5/5
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Rainbow Dash 1RWLegendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Phantasmal Dragon 2UUCreature — Dragon Illusion Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5
Thrummingbird 1UCreature — Phyrexian Bird Horror Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Mesa Cavalier 2WCreature — Human Knight Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1
Crown of Ascension 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Page 204