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17 May 2024: Card library updated.

Spirit of the Hearth

4WW · Creature — Cat Spirit

Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) 4/5

Similar cards

Color identity:
NameManaTypeText
Zephyr Singer 2UUCreature — Siren Pirate Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it. 3/4
Psychic Spear BSorcery Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
A-Mischievous Catgeist 1UCreature — Cat Spirit Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Benevolent Geist Creature — Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2
Aven Gagglemaster 3WWCreature — Bird Warrior Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. 4/3
Miirym, Sentinel Wyrm 3GURLegendary Creature — Dragon Spirit Flying, ward {2} Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6
Tome Anima 3UCreature — Spirit Tome Anima can't be blocked as long as you've drawn two or more cards this turn. 3/3
Radiant, Serra Archangel 6WLegendary Creature — Angel Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4
Wind Shear 2GInstant Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Glimmering Angel 3WCreature — Angel Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
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