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17 May 2024: Card library updated.

Spirit of the Hunt

1GG · Creature — Wolf Spirit

Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Dungeon Shade 3BCreature — Shade Spirit Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1
Rhystic Shield 1WInstant Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Steeling Stance 1WWInstant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Supply Drop 3Artifact Flash When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice Supply Drop: Draw a card.
Blood Age General 1RCreature — Spirit Warrior {T}: Attacking Spirits get +1/+0 until end of turn. 2/2
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Swell of Courage 3WWInstant Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
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