Card Codex

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17 May 2024: Card library updated.

Spirit of the Hunt

1GG · Creature — Wolf Spirit

Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Horn of Valhalla 1WArtifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip {3}
Pennon Blade 3Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Refuse to Yield 1WInstant Target creature gets +2/+7 until end of turn. Untap it.
On Alert 2WInstant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Master of the Pearl Trident UUCreature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
Dragon Hatchling 1RCreature — Dragon Flying {R}: Dragon Hatchling gets +1/+0 until end of turn. 0/1
Furnace Whelp 2RRCreature — Dragon Flying {R}: Furnace Whelp gets +1/+0 until end of turn. 2/2
Hellkite Punisher 5RRCreature — Dragon Flying {R}: Hellkite Punisher gets +1/+0 until end of turn. 6/6
Pearl Dragon 4WWCreature — Dragon Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 4/4
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