Card Codex

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17 May 2024: Card library updated.

Spirit of the Labyrinth

1W · Enchantment Creature — Spirit

Each player can't draw more than one card each turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Woodland Acolyte 2WCreature — Human Cleric When Woodland Acolyte enters the battlefield, draw a card. 2/2
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Haunter of Nightveil 3UBCreature — Spirit Creatures your opponents control get -1/-0. 3/4
Silkweaver Elite 2GCreature — Elf Archer Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2
Ward of Bones 6Artifact Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
Calamity's Wake 1WInstant Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Guardian of Pilgrims 1WCreature — Spirit Cleric When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
Elven Riders 3GGCreature — Elf Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3
Koma, Cosmos Serpent 3GGUULegendary Creature — Serpent This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn. 6/6
Anti-Magic Aura 2UEnchantment — Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
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