Card Codex

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17 May 2024: Card library updated.

Spirit of the Labyrinth

1W · Enchantment Creature — Spirit

Each player can't draw more than one card each turn. 3/1

Similar cards

Color identity:
NameManaTypeText
The Parting of the Ways 4RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.
Kraum, Violent Cacophony 2URLegendary Creature — Zombie Horror Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. 2/3
Conqueror's Foothold Land (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.
Furnace Spirit 2RCreature — Spirit Haste {R}: Furnace Spirit gets +1/+0 until end of turn. 1/1
Graxiplon 5UCreature — Beast Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type. 3/4
Faithful Squire 1WWCreature — Human Soldier Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. 2/2
Mist-Cloaked Herald UCreature — Merfolk Warrior Mist-Cloaked Herald can't be blocked. 1/1
Goblin Battle Jester 3RCreature — Goblin Whenever you cast a red spell, target creature can't block this turn. 2/2
Moment of Defiance 2BInstant Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
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