M:tG card similarity search
1W · Enchantment Creature — Spirit
Each player can't draw more than one card each turn. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Walking Wall | 4 | Artifact Creature — Wall | Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
Yawgmoth's Vile Offering | 4B | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. |
Sally Sparrow | 2WU | Legendary Creature — Human Detective | You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |
Dockside Chef | B | Enchantment Creature — Human Citizen | {1}{B}, Sacrifice an artifact or creature: Draw a card. 1/2 |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Keldon Twilight | 1BR | Enchantment | At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn. |
Skull Raid | 3B | Sorcery | Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Sever Soul | 3BB | Sorcery | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |