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17 May 2024: Card library updated.

Spirit of the Labyrinth

1W · Enchantment Creature — Spirit

Each player can't draw more than one card each turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Spectral Shepherd 2WCreature — Spirit Flying {1}{U}: Return target Spirit you control to its owner's hand. 2/2
Temporal Extortion BBBBSorcery When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
Artful Dodge USorcery Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mysterious Tome 2UArtifact {2}, {T}: Draw a card. Transform Mysterious Tome.
Loam Dweller 1GCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. 2/2
Fatal Lore 2BBSorcery An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Drogskol Reinforcements 3WCreature — Spirit Soldier Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2
Sure-Footed Infiltrator 3UCreature — Merfolk Rogue Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. 2/3
Karazikar, the Eye Tyrant 3BRLegendary Creature — Beholder Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. 5/5
Strike the Weak Spot Sorcery Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
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