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17 May 2024: Card library updated.

Spirit of the Labyrinth

1W · Enchantment Creature — Spirit

Each player can't draw more than one card each turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Glimpse of Nature GSorcery Whenever you cast a creature spell this turn, draw a card.
Demoralize 2RInstant All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Run for Your Life URInstant One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Bonder's Ornament 3Artifact {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Rhystic Study 2UEnchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Chance for Glory 1RWInstant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Tallowisp 1WCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle. 1/3
Deep-Sea Serpent 4UUCreature — Serpent Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5
Sea Monster 4UUCreature — Serpent Sea Monster can't attack unless defending player controls an Island. 6/6
Rend Spirit 2BInstant Destroy target Spirit.
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