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17 May 2024: Card library updated.

Spirit of the Night

6BBB · Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5

Similar cards

Color identity:
NameManaTypeText
Kjeldoran Skyknight 2WCreature — Human Knight Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Goblin Berserker 3RCreature — Goblin Berserker First strike, haste 2/2
Goblin Striker 1RCreature — Goblin Berserker First strike, haste 1/1
White Knight WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2
Skyhunter Skirmisher 1WWCreature — Cat Knight Flying, double strike 1/1
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Walking Sponge 1UCreature — Sponge {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Kor Duelist WCreature — Kor Soldier As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1
Knight of Meadowgrain WWCreature — Kithkin Knight First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
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