Card Codex

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17 May 2024: Card library updated.

Spirit of the Night

6BBB · Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5

Similar cards

Color identity:
NameManaTypeText
Nadaar, Selfless Paladin 2WLegendary Creature — Dragon Knight Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3
A-Midnight Assassin 2BCreature — Vampire Assassin Flying, deathtouch 1/3
Midnight Assassin 2BCreature — Vampire Assassin Flying, deathtouch 1/2
Archers of Qarsi 3GCreature — Naga Archer Defender Reach (This creature can block creatures with flying.) 5/2
Warthog 1GGCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2
Zodiac Pig 3BCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Flowstone Mauler 4RRCreature — Beast Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. 4/5
Soltari Monk WWCreature — Soltari Monk Cleric Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1
Watcher in the Mist 3UUCreature — Spirit Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/4
Dross Golem 5Artifact Creature — Golem Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 3/2
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