Card Codex

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17 May 2024: Card library updated.

Spirit of the Spires

3W · Creature — Spirit

Flying Other creatures you control with flying get +0/+1. 2/4

Similar cards

Color identity:
NameManaTypeText
Zephid's Embrace 2UUEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Triplicate Spirits 4WWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
Strongarm Monk 4WCreature — Human Monk Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3
Thunder Dragon 5RRCreature — Dragon Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5
Imaginary Friends 1WSorcery — Arcane Create three 0/0 white Spirit creature tokens with flying.
Spectral Procession 2/W2/W2/WSorcery Create three 1/1 white Spirit creature tokens with flying.
Steelclaw Lance BRArtifact — Equipment Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Serra Sphinx 3UUCreature — Sphinx Flying, vigilance 4/4
The General Hero Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Cloister Gargoyle 2WArtifact Creature — Gargoyle When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4
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