M:tG card similarity search
3W · Creature — Spirit
Flying Other creatures you control with flying get +0/+1. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/2 |
Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |
Windborne Charge | 2WW | Sorcery | Two target creatures you control each get +2/+2 and gain flying until end of turn. |
Sigil Blessing | GW | Instant | Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. |
Carrion Screecher | 3B | Creature — Zombie Bird | Flying 3/1 |
Welkin Guide | 4W | Creature — Bird Cleric | Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2 |
Nightveil Predator | UUBB | Creature — Vampire | Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3 |
Seraph of Dawn | 2WW | Creature — Angel | Flying, lifelink 2/4 |
Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
Leonin Skyhunter | WW | Creature — Cat Knight | Flying 2/2 |