Card Codex

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17 May 2024: Card library updated.

Spirit of the Spires

3W · Creature — Spirit

Flying Other creatures you control with flying get +0/+1. 2/4

Similar cards

Color identity:
NameManaTypeText
Aven Farseer 1WCreature — Bird Soldier Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1
Devkarin Dissident 1GCreature — Elf Warrior {4}{G}: Devkarin Dissident gets +2/+2 until end of turn. 2/2
Iridescent Blademaster 1GCreature — Elf Warrior {3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. 2/2
Safehold Sentry 1WCreature — Elf Warrior {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2
Tazeem Raptor 2WCreature — Bird Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. 2/2
Tilonalli's Knight 1RCreature — Human Knight Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. 2/2
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
Yotian Tactician 2WUCreature — Human Soldier Other Soldiers you control get +1/+1. 3/4
Sower of Temptation 2UUCreature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
Nyx Herald 2GEnchantment Creature — Centaur Shaman At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
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