Card Codex

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17 May 2024: Card library updated.

Spirit of the Spires

3W · Creature — Spirit

Flying Other creatures you control with flying get +0/+1. 2/4

Similar cards

Color identity:
NameManaTypeText
Lingering Tormentor 3BCreature — Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Bloodied Ghost 1W/BW/BCreature — Spirit Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Lost Soul 1BBCreature — Spirit Minion Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Guardian of the Guildpact 3WCreature — Spirit Protection from monocolored 2/3
Full Moon's Rise 1GEnchantment Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Cloud Djinn 5UCreature — Djinn Flying Cloud Djinn can block only creatures with flying. 5/4
Call to Glory 1WInstant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Ninja of the New Moon 3BBCreature — Spirit Ninja Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) 6/3
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