M:tG card similarity search
3WB · Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Name | Mana | Type | Text |
---|---|---|---|
Soul Swallower | 2GG | Creature — Wurm | Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. 3/3 |
Dormant Sliver | 2GU | Creature — Sliver | All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." 2/2 |
Luminous Phantom | Creature — Spirit Cleric | Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 | |
The Doctor's Childhood Barn | Plane — Gallifrey | Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. | |
Thunderkin Awakener | 1R | Creature — Elemental Shaman | Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. 1/2 |
Chainer, Dementia Master | 3BB | Legendary Creature — Human Minion | All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. 3/3 |
Umori, the Collector | 2B/GB/G | Legendary Creature — Ooze | Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. Spells you cast of the chosen type cost {1} less to cast. 4/5 |
Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |
Kethis, the Hidden Hand | WBG | Legendary Creature — Elf Advisor | Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." 3/4 |
Conspiracy | 3BB | Enchantment | As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |