M:tG card similarity search
3WB · Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Name | Mana | Type | Text |
---|---|---|---|
Dryad Militant | G/W | Creature — Dryad Soldier | If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1 |
Admonition Angel | 3WWW | Creature — Angel | Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6 |
Banishing Knack | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
Retraction Helix | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
Pointy Finger of Doom | 4 | Artifact | {3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. |
Necromantic Selection | 4BBB | Sorcery | Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. |
Invasive Surgery | U | Instant | Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles. |
Second Sunrise | 1WW | Instant | Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. |
Disposal Mummy | 2W | Creature — Zombie Jackal | When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard. 2/3 |
Karmic Guide | 3WW | Creature — Angel Spirit | Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2 |