M:tG card similarity search
2WW · Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
Name | Mana | Type | Text |
---|---|---|---|
Land Equilibrium | 2UU | Enchantment | If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. |
Aggressive Mining | 3R | Enchantment | You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn. |
Planar Overlay | 2U | Sorcery | Each player chooses a land they control of each basic land type. Return those lands to their owners' hands. |
Raging River | RR | Enchantment | Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
Arcum's Weathervane | 2 | Artifact | {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. |
Fires of Yavimaya | 1RG | Enchantment | Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. |
Plant Elemental | 1G | Creature — Plant Elemental | When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/4 |
Living Lands | 3G | Enchantment | All Forests are 1/1 creatures that are still lands. |
Red Herring | 1R | Artifact Creature — Clue Fish | Haste Red Herring attacks each combat if able. {2}, Sacrifice Red Herring: Draw a card. 2/2 |
Vastwood Animist | 2G | Creature — Elf Shaman Ally | {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1 |