M:tG card similarity search
3WW · Creature — Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Bond of Flourishing | 1G | Sorcery | Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. |
Invasion of Kylem | 2RW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. |
Lumbering Lightshield | 1W | Creature — Illusion | When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast." 1/4 |
Grim Tutor | 1BB | Sorcery | Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. |
Memory of Toshiro | Enchantment Creature — Human Samurai | {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. 2/3 | |
Cursed Mirror | 2R | Artifact | {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. |
Whitemane Lion | 1W | Creature — Cat | Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2 |
Viridian Shaman | 2G | Creature — Elf Shaman | When Viridian Shaman enters the battlefield, destroy target artifact. 2/2 |
Corridor Monitor | 1U | Artifact Creature — Construct | When Corridor Monitor enters the battlefield, untap target artifact or creature you control. 1/4 |
Stasis Snare | 1WW | Enchantment | Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) |