M:tG card similarity search
2WW · Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Silent Attendant | 2W | Creature — Human Cleric | {T}: You gain 1 life. 0/2 |
Soulmender | W | Creature — Human Cleric | {T}: You gain 1 life. 1/1 |
Starlight Invoker | 1W | Creature — Human Cleric Mutant | {7}{W}: You gain 5 life. 1/3 |
Radiant Smite | 1W | Instant | Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life. Cycling {W} When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life. |
Chalice of Life | 3 | Artifact | {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. |
Orzhov Guildmage | W/BW/B | Creature — Human Wizard | {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. 2/2 |
Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |
Vengeant Vampire | 4BB | Creature — Vampire | Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. 4/4 |
Eon Hub | 5 | Artifact | Players skip their upkeep steps. |
Benevolent Offering | 3W | Instant | Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. |