M:tG card similarity search
2R · Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Shockmaw Dragon | 4RR | Creature — Dragon | Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. 4/4 |
Otrimi, the Ever-Playful | 3BGU | Legendary Creature — Nightmare Beast | Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. 6/6 |
Daybreak Ranger | 2G | Creature — Human Archer Ranger Werewolf | {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2 |
Crater's Claws | XR | Sorcery | Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater. |
Surrakar Banisher | 4U | Creature — Surrakar | When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. 3/3 |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Hoverguard Sweepers | 6UU | Creature — Drone | Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. 5/6 |
Sun Ce, Young Conquerer | 3UU | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. 3/3 |
Call to the Netherworld | B | Sorcery | Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |