M:tG card similarity search
2R · Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Papercraft Decoy | 2 | Artifact Creature — Frog | When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. 2/1 |
Walk with the Ancestors | 4G | Sorcery | Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Fortuitous Find | 2B | Sorcery | Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand. |
Remember the Fallen | 2W | Sorcery | Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand. |
Bond of Passion | 4RR | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. |
Displacer Beast | 2U | Creature — Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return Displacer Beast to its owner's hand. 3/2 |
Blightning | 1BR | Sorcery | Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards. |
Cloudshift | W | Instant | Exile target creature you control, then return that card to the battlefield under your control. |
Park Bleater | 2W | Creature — Goat Employee | Whenever another creature you own enters the battlefield, you get {TK}. {W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn. 2/2 |
Temur Ascendancy | GUR | Enchantment | Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. |